Live stream California vs. Florida State on fuboTV: Start with a 7-day free trial! Ron DeSantis exacts punishment, takes over Disney district on eve of book launch. Once upon a time, seeing a ship with this much AA would have made me very excited. That depends on the player. Aside from a few times, the last run of Narai had me using no other vessel than Florida. I've very much enjoyed using her there. As pointed out, she is squishy. If you nose on to MO and the CO that shows later on (and they take a liking to you), they'll very easily citadel you. If you angle properly however, you will bounce them all day long (minus the occasion stray that can and will hurt). Avoid going nose on against any of the BB's regardless, and sure as spork do not show too much side either. In order to land citadel hits, shells must contend with her 35mm anti-torpedo bulge then her 343mm belt and finally her 44mm citadel wall. She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. How Much Is the Property Tax in Florida? Uses the improved battlecruiser dispersion instead of that of American battleships. Bet now! Her carry potential is limited. While expert players can flex a lot of their in-game knowledge to get more out of Florida's potential, her defensive limitations thwart most attempts to push aggressively. Her guns don't hit hard enough or fast enough and are foiled by even limited angling. Still, she's a nice support ship. If you want to play a more passive, supporting role, Florida works well, especially against CVs. Such wasted potential. A slow American standard-type battleship with horrible gun firing arcs but improved long-range gunnery with her twelve 356mm guns. The moneyline odds say Florida has a 62.3% chance of winning this game. Thus cutting through all of the crap, California's only significant change is her range increase over Arizona and she pays for this with truly appalling gun fire arcs. Why Californians Are Moving to Florida Spending your entire life in the same state is not for everyone. Hes played the game since then but you can tell he has not played it much based on HOW he plays some ships. Hmm Thanks Mouse really good food for thought. He approached me about my frustrations with Club Wargaming and he took an active leadership role among the various content creators to approach Wargaming about our complaints. It was by his initiative that the WGNA CC-program took shape under NikoPower (of CorgiFleet fame). From those conversations, @iChase, @NoZoupForYou, @Notser, @TitiuBlack, Critter8 and I became the first NA-CCs in early January of 2016. While I could gush endlessly about everything NikoPower did for us, it was Critter8 who stands out as the leader we needed. He brought the six of us would-be professionals (with integrity) together. That just makes her easy meat for enterprising lolibotes. Excellent AA firepower, equivalent to a tier VIII American battleship. Wargaming burned me once too often in World of Tanks. To be fair, Phloopy Dooply is too busy shilling for another game, a very corrupt game that was able to force me to quit because of increasingly terrible customer service and terrible changes. That fact has lingered with me but perhaps I can make her work better than most. Looking at the charts, i'm surprised how average Poltava is. Irrelevant trivia time. There is a 16mm hidden plate dividing the upper and lower parts of Florida's citadel. The line of it can be found between her 285mm upper belt the 213mm of her lower belt. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. CV's - they are basically always going to be stuck with one optimized skill choice. Catch the excitement and bet with Tipico! The final difference is cost. VERDICT: She's squishy -- squishier than the usual tier VII battleship and they struggle a lot with durability. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. Granted I have California too (mostly due to 1. This is how ALL of your people should think! I don't want to touch California. Catch the excitement and bet with Tipico! She just isn't a must-have in my fleet, which for me makes her a don't-buy. For example, I loved the Hipper class and Prinz Eugen while most view them as meh at best. I've sorted these ships by the formula I like to use (DPS x [range-1km]) to give a better, but not entirely accurate, impression of AA effectiveness -- the logic being that longer range AA is better than shorter range AA. VERDICT: You would think that for a sniper-battleship, her guns would be fun. But they're not fun. I didn't have fun at all with these weapons (except for maybe paddling a lolibote or two at very close range. In their hot shooting performance, the Tar Heels saw four players make three or more made 3s in a game the first time in program history. In a way I'm glad there's not a ship named after my home state they can give this sort of treatment to. COVID-19 Cases and Deaths in California vs Florida in Spring 2021 and Cumulative Through April 2021. UK HE rockets and SAP ones, maybe HE vs AP but more unique could be to bypass bombs for a second smaller TB group since they focused on torp carrying planes that could also carry bombs, and skip bombing would be another option. Florida's AA power is nice. Taken on it's own merits, her AA power is pretty fearsome when it comes to personal defence. In the support role, she's not bad either, with a sizable chunk of her AA power dedicated to long and medium range weapons. When her Defensive AA Fire is active, she can wipe out full tier VIII squadrons -- it's not contest here. A determined CV player will still be able to make a drop, but it will cost them everything. Ostensibly, this should allow her to disengage more easily by holding fire but let's not kid ourselves into imagining that she can escape pursuit. ET. Im gonna judge based on the review its probably a Mehbote. Mileage probably determined on if you want a premium USN BB for Narai or not. Native Californian) but she is a slow girl relegated to sitting amongst the transports. You probably want Expert Marksman over Adrenaline Rush on your first pass. Florida's fire angles are decent. They're not good -- good is a 300 fire arc or more, but she's not as appalling as some of the ships I've dealt with recently. I just wish her turret traverse was better. California faces a lot more opponents that can easily best her extremity and deck armour -- not only with battleship caliber AP but also HE spam from cruisers with enough base penetration to out-muscle her structural protection. I'm constantly fighting with her rudder or her guns and she has nothing I value to compensate for it. Over on the defensive end, the Panthers You can find a Pow Wow somewhere close to you! The Florida at tier VII is based on the North Carolina-class of battleships as it was initially designed. After World War I, to stop the naval arms race that was raging between the different nations, multiple treaties were signed, including the Washington Naval Treaty of 1922 and the Second London Naval Treaty of 1936. Before patch 0.8.0, the levels of AA firepower California puts out would have been formidable and worth celebrating. Had she been strong, I think I could have just sat aside and let people discover that for themselves. It's such a bloody shame. Take these values with a pinch of salt. This is not accounting for such factors as accuracy, penetration, overmatch, normalization, etc. In terms of raw DPM, yes, Florida lags behind. She's also hurting when it comes to overmatching targets, especially when she's middle or bottom tier. However, her penetration is decent and her accuracy is good, offsetting these factors somewhat but only against select targets. More on this later. There should be no surprises for anyone here. No, really. For them and cruisers, reduced spotting time after firing is long over due. Now, let me be clear: Arizona, the tier VI American premium, is awesome. The horrible fire arcs on California's guns will necessitate more manoeuvring to swing out her guns and then duck back which will only ensure she's stuck on the lower end of this speed. In Florida, life is good. Make IJN CV's actually historical, there are a number of options because while personally I'd restrictattack planes to the bombs they actually carried being HE, the standard torps and/or SAP DB's could be swapped out for Level Bombing AP (800 kg) bombs or Level Bombing carpet bombers (cause IJN TB's could and did do that kind of stuff). The two are merely cosmetic swaps of each other, providing the same benefits. Compared to New Mexico, California has increased range (19.9km vs 16.1km) and better sigma (1.9 vs 1.5) but again that horrible deficit in fire arcs (102 broadside vs 109). Her rudder shift time of 15.4s is the most remarkable thing about her and not in a good way. It's slow. WG executive 1: "Hmm, not enough suckers are buying this new ship. Heres how you can watch Mondays game: UNC-FLORIDA STATE TV, RADIO, AND STREAMING INFORMATION. USS California's inclusion in World of Warships bothers me on so many levels. Mouse. Time to re-use a graphic because battleship skill optimization has stagnated! Top Speed: 20.5 knotsTurning Radius: 640mRudder Shift Time: 14.7 seconds4/4 Engine Speed Rate of Turn: 3.7/s. WebA Captain's hands-on guide to effectively helming the U.S. There's nothing too surprising about California's options. Florida played solid defense throughout the night, holding Georgia to 33.3 percent from the field and 18.2 percent from 3-point range (4-of-22) while recording 8 steals and 6 blocked shots. So, you can keep your Iowas, the romance (to me) lies in names like West Virginia, Tennessee and California. . Ouch. I don't know why Wargaming decided to neuter Florida's fire setting so badly. I guess this will encourage players to reach for AP whenever possible. Keep in mind that these values do not include the fire resistance of their opponents nor the ship's accuracy. Fire resistance values against the opponents Florida usually faces is anywhere between 30% to 45% or so. So if you're managing to hit with 1/3 of Florida's shells against a tier VIII target, then instead of 4 fires and change, you're more likely going to see one per minute. Maybe. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. WebFlorida has an improved dispersion formula, but poor sigma. The LSU Tigers womens basketball team strung together its second-straight win since a disappointing loss to South Carolina on Sunday, beating Florida on the road 90-79. It's worth being said: Arizona over-performs at her tier. Wow. 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